﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TrackingSim.GraphicSystem.Lighting
{
    class Light
    {
        Vector3 m_position;
        Vector3 m_direction;
        Color m_color;

        public Light(Vector3 pos, Vector3 dir, Color color)
        {
            m_position = pos;
            m_direction = dir;
            m_color = color;
        }
    }
}
